The ONLY multiplayer game where death is not the end! When a mouse dies it switches to the ghost team and continues to accumulate rewards. The best action NFT game!
Bosses, you said?! WE HAVE'EM
In the Mouse Haunt Universe, the danger lies everywhere. We bring you player controlled Environmental Bosses! Ghosts control from furnaces to wrecking balls. Killing Mouse Heroes creatively, with style!
HAVE FUN AND EARN!
Tired of playing boring NFT games just to make a couple bucks? Come to Mouse Haunt now, showcase your skills and have fun earning MHT!
Pedro started his career at Bandai Namco, working on titles like Tekken and moved on to AAA gaming. Worked as a designer on titles such as Halo Infinite and Gears of War 5
Dani started his career as a Game Developer back in 2006. Since then he has had a multitude of experiences - Software Engineer, IT Lead and advertising Project Manager. Lately Dani has been working as a Senior Solidity Engineer, doing Ethereum, Solidity and multi-blockchain as well as being a Learning Facilitator at MIT for the Blockchain: Disruptive Technology course
Head of Engineering
Andrés is an expert in software architecture and design. He has been programming professionally for 25 years, being a part of the internet tech dawn. He brings creative problem solving from his experience in many industries (government, advertising, global fintechs and ride-hailing companies). Lately, he has been working in the fintech industry, helping to revolutionize the credit market.
Matheus started as a musician and audio experience designer. But his project management skills and deep understanding of game development allowed him to become a Game Dev Instructor and Mentor
Pedro is a studious and focused developer on frontend in general and software architecture. He is passionate about technology, has been working on the cryptocurrency market in the past years, helping companies create their crypto platforms, keeping maintainable code and assuring friendly UI’s.
Lead VFX/UI Artist
Thomas is Visual Effects Artist and Tech artist experienced in creating high quality AAA visual effects for mobile and PC platforms, delivering amazing VFX for AAA games
Digital Marketing, Inbound Marketing, Data Analysis, Growth Hacking, Performance Marketing, Copywriting, Product Launches, Content Marketing, Sales Funnel.
Unreal Developer with a background in Cyber Security
Lan Tong is a UI/2D artist working in the industry since 2014. He moved to Vancouver and is also an original creator of Mouse Haunt
Senior Level Designer also working in AAA gaming industry. An original creator of Mouse Haunt
Lead 3D Artist
Luis Matamoros is a 3D artist and texturer that worked in Far Cry 6. An original creator of Mouse Haunt.
Sinan Ozer has a track record of working as Project Management and as Graphic Designer. Has also worked at EA games. An original creator of Mouse Haunt
Makes wonderful audio, knows technical audio and in-engine implementation.
6 years of game designer experience, shipped Plants vs Zombies: Battle for Neighborville
Unreal Developer to help artists thrive in engine
Full-stack developer engaged in web and application development, graduated in Computer Science at Langara College, Vancouver
Community Manager, specialist in SEO, copywriting and advertising writing. Columnist for Blockchain Games
Chief Rat Officer
Mouse Haunt is contantly explanding its team with talented people! Send us a message and join our team!
Co-founder of Rappi
After creating one of the first Unicorns in LATAM, Andres is full time dedicated to crypto
Augmented reality pioneer
Founder & CEO of R2U.io
Bitcoin enthusiast since 2013
Cofounded and coded 2 crypto exchanges himself
Mouse Haunt: Lock and Load Game (PVE) $MHT Staking Legendary Ghost NFT pre-sale Marketplace
Mouse Haunt: Castle Heist Game (PVP)
Pancake Swap Listing Dec 21st $MHT Pre-Sale rounds (Whitelist) Mouse Heroes Booster Sale
Castle Land pre-sale Mouse Haunt: Lock and Load Update